7.1 Resultant Force

Definition

Resultant Force: The resultant force is one overall force that acts on an object, replacing all the smaller individual forces. It tells us what happens to the object as a result of all the forces acting on it. Instead of working out what each force does separately, we can combine them into one big force. This helps us know whether the object will stay still, move faster, slow down, or change direction.

Vector Nature: Forces are vector quantities. That means each force has a size (how strong it is) and a direction (which way it’s pushing or pulling). To find the resultant force, we have to add the forces using a special way called vector addition. This means we must think about both the size of each force and where it is pointing, not just the numbers.

Determining Resultant Force

Same Direction Forces: If forces are acting in the same direction, like two people pushing a box from behind, the forces work together. To find the total or resultant force, we just add their strengths (magnitudes) together.

Example – Same Direction: Imagine one person is pushing a box with a force of 6 N, and another person is pushing with a force of 8 N in the same direction. The total force is 6 N + 8 N = 14 N, all in the same direction.

Opposite Direction Forces: When two forces act in opposite directions, like one person pushing left and another pushing right, we subtract the smaller force from the bigger one. The direction of the resultant force will be the same as the stronger force.

Example – Opposite Direction: For instance, if one person pushes with 8 N to the right and another pushes with 6 N to the left, we subtract: 8 N – 6 N = 2 N. The object will move to the right, because that’s the stronger force.

Forces at an Angle: If the forces don’t line up—if they’re at an angle to each other—we can’t just add or subtract them like simple numbers. Instead, we need to draw diagrams or use special math methods to find the resultant force. These methods consider both directions and sizes of the forces.

Methods of Vector Addition

Parallelogram Method: This is a drawing method to find the resultant force. You draw two lines (vectors) from the same point, each showing a force. Then you complete a four-sided shape called a parallelogram. The diagonal line in the middle of the shape shows the size and direction of the resultant force.

Triangle (Head-to-Tail) Method: Another way to draw vectors is the head-to-tail method. First, draw the first force as an arrow. Then, connect the tail of the second arrow to the head (tip) of the first one. The line from the start of the first arrow to the end of the second shows the resultant force.

Force Board (Vector Table): A force board is a real device used in physics experiments. It has pulleys, strings, and weights to show how forces act and balance. You can use it to test different forces and see how they combine into a resultant force.

Calculation (Resolving into Components)

Component Resolution: When a force is acting at an angle (not straight across or straight up/down), it’s helpful to split it into two parts: a horizontal part (left and right) and a vertical part (up and down). These parts are called components.

  • Horizontal part: Fx = F × cos(θ) (this tells you how much of the force acts left or right)
  • Vertical part: Fy = F × sin(θ) (this tells you how much of the force acts up or down)

Net Forces in Each Direction: After you break up all the angled forces into horizontal and vertical components, you add all the horizontal parts together (∑Fx), and add all the vertical parts together (∑Fy). This gives you the total force in each direction.

Resultant Magnitude: To find the final total force (the resultant), use this formula:

  • F = √[(∑Fx)² + (∑Fy)²]
    This means you square the total horizontal and vertical forces, add them, then take the square root. It’s like finding the length of the diagonal of a right-angled triangle.

Resultant Direction: To figure out which way the resultant force is pointing (its direction or angle), you can use:

  • tan(θ) = ∑Fy ÷ ∑Fx
  • θ = tan⁻¹(∑Fy ÷ ∑Fx)
    This tells you the angle between the horizontal axis and the direction of the resultant force.

Resultant Force and Motion

Object at Rest (Equilibrium): If all the forces acting on an object add up to zero (∑F = 0), that means the object is in balance and won’t move. It is in a state called equilibrium.

Moving at Constant Velocity: If an object is already moving, and the total force on it is zero (∑F = 0), then the object keeps moving at the same speed and in the same direction. This is because there’s no extra force to make it speed up or slow down.

Object Accelerating: If the total force is not zero (∑F ≠ 0), then the object will not stay still or move evenly. It will either start to move, go faster, slow down, or change direction. The movement will be in the direction of the resultant force.

Newton’s Second Law: Isaac Newton’s second law of motion explains how force, mass, and acceleration are related. The formula is:

  • F = m × a This means that the bigger the mass or the acceleration, the bigger the force needed. If you know any two of the values, you can calculate the third.

Free Body Diagrams

Definition: A free body diagram is a simple sketch that shows all the forces acting on one object. You draw the object as a dot or box, and then draw arrows to show each force acting on it. Each arrow points in the direction the force is acting and shows how strong it is.

Purpose: These diagrams help us see all the forces clearly. They make it easier to add the forces together and find the resultant force. Scientists and engineers use them to solve real problems in mechanics.

Key Terms

Magnitude: This is a word we use to describe how big or strong a force is. It’s measured in Newtons (N). A bigger magnitude means a stronger force.

Direction: Direction tells us where the force is going—like to the left, right, up, down, or at an angle. Both size and direction are important for understanding how an object will move.

Vector: A vector is something that has both a size (magnitude) and a direction. Since forces have both of these things, we call them vectors.

Equilibrium: An object is in equilibrium when all the forces cancel each other out and the total force is zero (∑F = 0). This means the object is either not moving at all or it is moving steadily in one direction without speeding up or slowing down.